*폴리곤 하우스 [ Architect Show ] D-house(House of Polygon)

반응형


사가현에 위치한 주거프로젝트는 특징없는 필지 속에

아이텐티한 캐릭터를 구축하기 위한 건축에서 시작한다.

지면으로 부터 상승하는 폴딩된 파사드는 상층부로 연결되며

자연스럽게 저층부의 전실과 상층부의 중정을 형성한다.

여기에 백색으로 마감된 기본 볼륨과 대비를 이루는

블랙 우드판넬은 폴딩된 파사드를 더욱더 두드러지게 형성하며

아이텐티한 캐릭터를 구체화한다.

여기에 거주환경의 질 향상을 위한 자연채광과 환기는

파사드를 디자인하는 기본원칙으로 포함되어 디자인의 당위성을

배가시킨다.


reviewed by SJ



This house was built in the subdivision in Tosu in Saga.
A lots of Subdivision was homogenize site, and also houses were similar environment.
D-house(House of Polygon) concept was unique house in among them.
Interior space has become a spatial composition which kept variability, because we doesn’t like use a partition wall which is fixed.

The three-dimensional facade created by retracting the first floor emphasizes the volume of the second floor, also which works with the contrast of black and white in the unicursal lines adds a profound feeling.

Is provided with a light court, to incorporate into the interior light and wind.
Interior space has become a spatial composition which kept variability, because we doesn’t like use a partition wall which is fixed.

Among site is narrow, to achieve maximum use of the space by utilizing the most on-site, and to have variability in the internal space.





from  archello


댓글

Designed by JB FACTORY