*퍼즐 파사드? vs 퍼즐 큐브 파사드? puzzle facade turns architecture into a playable rubik's cube

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퍼즐 큐브 파사드; 실시간으로 인터렉티브 되는 파사드와 퍼즐큐브, 사용자가 퍼즐조각을 맞추는 동안 거대한 건축물의 파사드는 퍼즐큐브처럼 다양한 컬러의 조명으로 실시간으로 변화하며 흥미로운 시퀀스를 형성하게 된다. 무척이나 흥미롭다.



‘puzzle façade’, by spanish artist and designer javier lloret, brings the experience of solving a rubik’s cube to the urban space. the project transforms the façade of the ars electronic building in austria, into a interactive, vibrantly-colored cube, changing chroma based on cooperation with the public. passers-by are invited to engage with a hand-held, 3D-printed interface-cube, which packs electronic components at its core that keep track of rotation and orientation. collected data is sent via bluetooth to a computer that runs a software, which coverts the information into light and color that projects onto to the exterior of the structure, allowing the architecture to turn into a playable rubik’s cube. since the user is only able to see two sides of the edifice at one time, the difficulty factor increases, but as the player is able to rotate and flip the interface-cube, it does not limit the game.





Puzzle Facade from Javier Lloret on Vimeo.



from  designboom


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